package
{
	import core.display.Stage;
	import core.sfcore;
	
	import flash.display.Sprite;
	
	[SWF(width="1024", height="768", backgroundColor="0x000000")]
	use namespace sfcore;
	public class gamevieweditor extends Sprite
	{
		public function gamevieweditor()
		{
			stage.align = "TL";
			stage.scaleMode = "noScale";
			var s:Stage = Stage.getStage();
			s.rootAsStage(this);
			var main:Main = new Main();
			s.addChild(main);
		}
	}
}